The "Good" Stuff
I was playing the classic board game Clue one day, and I got very board (stupid pun, but its all I got) after playing for about ten minutes. Every game of Clue is pretty much the same. You go from room to room, accusing so-and-so of killing the victim with the *insert weapon here* in the *insert room here*. The game is extremely repetitive, and it lacks the answer to an essential question: Why did Mr. Plumb commit murder with the knife in the Kitchen? It was this question that inspired me to create a new game, a better game, than Clue. I want to create a murder mystery game that has a answer to the above question.For example: Mr. Plumb killed so-and-so because so-and-so slept with his wife.
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"Board" Game is right. Sorry again for the stupid pun. |
In order to have a random murder case each play through, I am looking towards Procedural Generation. I came across a really great article that explains how this problem can be solved. I am going to write this game in Python using the libtcod library. The libtcod library is used mainly for rougelikes, but I am going to use it because I want to have a similar style to that of one of the games that inspired this project - Sleuth. You can play Sleuth here.
Anyway, that's all for today. Tomorrow I am going to start fleshing out designs on how I want the game to work, and I'll post them on this blog for anyone who is interested. Feel free to email or comment with any questions regarding the game... I'll try to answer them all :).
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